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    Sound Health Series
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    Language Tune-Up Kit Phonics
Early Learning:
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    Programs For Babies
    Software for Babies & Toddlers
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READING SOFTWARE

Language Tune-Up Kit
Language Tune-Up KitAn interactive multimedia reading software program on CD-ROM using the exceptional Orton-Gillingham method. It was originally designed for adults who were not able to acquire basic reading skills through other methods. It is particularly effective for older children. teenagers, and adults who need a sequential, structured method of reading instruction.

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Ace Reader
Ace Reader
An interactive multimedia reading software program on CD-ROM using the exceptional Orton-Gillingham method. It was originally designed for adults who were not able to acquire basic reading skills through other methods. It is particularly effective for older children. teenagers, and adults who need a sequential, structured method of reading instruction.

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Reading Blaster Ages 4-6
Reading Blaster Ages 4-6
Climb aboard the Blaster Ship and set a course for reading adventure and fun! As the Blaster crew cruise the cosmos, your child will encounter a universe of sounds, words, sentences and stories. Each surprise-filled planet features engaging phonics and word-building activities designed to help your child learn to read and develop writing and spelling skills. A step by step approach, adjustable skill levels and confidence building challenges ensure reading success and enjoyment with Reading Blaster 4-6!

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Reading Blaster Ages 6-8
Reading Blaster Ages 6-8
FOR AGES 6-8--- Reading Blaster Brings New Technology to Learning With This Virtual Classroom and Adjusts to Your Child's Individual Needs. Take a trip with the Blaster Pals to Islandia, where book-napping Mumblers are leaving the planet at a loss for words. Catch the crooks and bag the books as you fine tune your grammar and reading skills to help bring reading back to Islandia again.

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Reading Blaster Ages 9-12
Reading Blaster Ages 9-12
Dr. Dabbler's done it again! Six Bizarrovillians have suddenly vanished from his spooky mansion! Master over 20 essential skills, including: Sentence structure, Parts of speech, Grammar, Analogies, Definitions, Synonyms and antonyms, Logical reasoning and much more!

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Phonics Alive! 1
Phonics Alive! 1
Grades K-3. Ages 4 - 8. Twenty separate modules, introducing a cluster of letters presented as beginning, middle and ending sounds. Includes engaging graphics and animations and the capacity to record and print student's results for all responses. Includes: introduction of letters, sound discrimination, sound-symbol relationships, and blending of sounds. Great for ESL too. School Versions available -- Include Teacher's Manual and reprintable worksheets.

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Phonics Alive! 2 - The Sound Blender
Phonics Alive! 2 - The Soundblender
Grades 1-6. Suitable for students in a progressive stage of learning to read and write, and those who are experiencing reading and writing difficulties. All forms of digraphs, dipthongs, silent letters and suffixes are explored and explained, including ch, sh, een, kn, ar, aw, au, ith, wr, et, and many more. School Version comes with Teacher's Manual and reprintable worksheets.

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Phonics Alive! 3 - The Speller
Phonics Alive! 3 - The Speller
All ages. Teaches students to plan how to spell new and unfamiliar words. Traditional Spelling Rules are explained and actively taught, followed by practice activities. Sight Words are taught and practice games ensure that learning is fun. Students are able to choose from a variety of sight words. Teachers can add custom word lists to the program. School Versions also available.

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Phonics Alive! 4 - Grammar
Phonics Alive! 4 - Grammar
Grades 3-12. Teaches grammar rules and concepts. Explains word classes. Enhances writing and communication skills, students are introduced to subjects and predicates, nouns, pronouns, verbs, pronouns, verbs, adjectives, adverbs, articles, and conjunctions. Punctuation is actively taught and reinforced. Great for ESL students also. School Versions also available.

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Merit Reading Software
MERIT Reading Software
Merit has a series of reading program for beginning readers up to students preparing for college. Assessments place students in appropriate units of instruction. Students advance as they demonstrate readiness. They receive immediate instructional feedback throughout.  Scores are automatically kept in a record management system that allows teachers to view and print detailed reports. 

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GRAMMAR SOFTWARE

Grammar Made Easy
Grammar Made Easy
In a fun game-show format, Grammar Made Easy teaches, practices, and tests children's understanding of grammar in a way no textbook can!  This program goes beyond simple diagrams and introduces parts of speech and sentence structure innovative and captivating lessons.  Intelligent software assesses each student's abilities and then presents tutorials for those topics where special attention is needed.  The program also includes a special teacher/parent section where each student's progress report can be viewed.  

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Grammar for the Real World
Grammar for the Real World
Grades 4-12. Students learn to apply the elements of effective writing—proper grammar, correct punctuation, standard spelling, and well-constructed sentences as they work their way up the career ladder of a Hollywood studio. This realistic context demonstrates how strong language skills can lead to success in life. School Versions also available.

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SPELLING SOFTWARE

I Love Spelling
I Love Spelling
Ages 7 - 11. Turn spelling frustration into spelling fun. Turn those words, "I Hate Spelling" into "I Love Spelling!" with this unique learning adventure! Teachers and parents have access to more than 50 spelling-pattern word groups that target key spelling problem areas. I Love Spelling makes learning to spell more fun than it's ever been!

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JumpStart Study Helpers Spelling Bee
JumpStart Study Helpers Spelling Bee
Grades 1st-5th. How do you get your child to study for spelling tests? Make it into a game!  With JumpStart Study Helpers, your child simply enters his weekly spelling words into the computer and starts playing.  With arcade-style activities, playing the games means your child is practicing the words and improving his/her test scores.

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Spelling Blaster
Spelling Blaster
Ages 6 - 9. Nab the book thieves!  Join Blasternaut, Galactic Commander, and Spot on an exciting adventure!  The trio are vacationing on Planet Islandia when suddenly their plans are interrupted. Mumblers from the planet Nonsense are taking books from the planet's treasury. Help the Blasterpals explore the islands and navigate through various spelling challenges to find clues that will reveal the identity of the Mumbler who has taken the book!

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Books By You - Create and Publish Your Own Books
Books By You - Create and Publish Your Own Books
Knowledge Adventure Books by You is the ultimate make-your-own-book experience. Award-winning actor and author John Lithgow guides you every step of the way as you choose a story line, then twist and transform it with your own ideas. You can include your friends and family, even your dog! Then publish a chapter book that you'll love to read and keep forever--because it's a Book by You.

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MATH SOFTWARE

Merit Math Software
Merit Math Software
Merit has a series of math program for beginners up to students preparing for college. Assessments place students in appropriate units of instruction. Students advance as they demonstrate readiness. They receive immediate instructional feedback throughout.  Scores are automatically kept in a record management system that allows teachers to view and print detailed reports. 
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Quarter Mile Math
Quarter Mile Math
Move math skills to an automatic response level! The most FUN Math Drill Software ever -- for Kindergarten through ninth grade math levels! Problems appear one at a time. Your goal is to answer them as fast as you can. Each time you enter the answer correctly, your dragster or horse will go faster. You race against your five previous best races  -- six lanes with six race cars or six race horses in all. The sooner you reach the finish line, the better your score will be. Your scores improve effortlessly. Fun for kids and adults! You can even have Math tournaments within your school or participate in international tournaments! School versions also available

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JumpStart Study Helpers Math Booster
JumpStart Study Helpers Math Booster
Grades 1-5. Ages 7-11. How do you get your child to study for math tests? Make it into a game!  With JumpStart Study Helpers, your child simply enters his weekly math problems into the computer and starts playing.  With arcade-style activities, playing the games means your child is practicing the problems and improving his test scores!  Includes: Addition, Subtraction, Multiplication, Division, Decimals, & Percentages.

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Sports Math - Decimals Made Easy
Sports Math - Decimals Made Easy
Sports Math is a collection of games designed to let students practice their math skills under the enthusiastic direction of sports desk anchor Les Dynam and roving reporter Sam Mathews who introduce each game and comment on the action and progress.  It is all about using math skills in everyday life!  Sports Math Decimals Made Easy makes learning fun!

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Sports Math - Fractions Made Easy
Sports Math - Fractions Made Easy
Sports Math is a collection of games designed to let students practice their math skills under the enthusiastic direction of sports desk anchor Les Dynam and roving reporter Sam Mathews who introduce each game and comment on the action and progress.  It is all about using math skills in everyday life!

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Sports Math - Percentages Made Easy
Sports Math - Percentages Made Easy
Sports Math is a collection of games designed to let students practice their math skills under the enthusiastic direction of sports desk anchor Les Dynam and roving reporter Sam Mathews who introduce each game and comment on the action and progress.  It is all about using math skills in everyday life!

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Math Blaster Ages 4-6
Math Blaster Ages 4-6
Kid Blasternaut and the Blaster Pals are launching their first math mission, and they need your child to make their crew complete. On this magical trip, stops will be made to build a rocket out of shapes, unravel the mystery of the Marble Maze, and count up the Countlonia's jewel-stealing Pesters. By the time the mission is complete, your child will master the essential early math skills.

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Math Blaster Ages 6-8
Math Blaster Ages 6-8
The intergalactic carnival has arrived on planet Omega. Here's your chance to go for the grand prize and win the championship obstacle race. Check out the cosmic fairgrounds and try your hand at flinging pies,slinging space balls,and encountering some kooky animals along the way. It's a carnival quest so get ready, set, and start clicking!

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Math Blaster Master the Basics - ages 6-12
Math Blaster Master the Basics Ages 6-12
Newest VersionFrom addition and subtraction to multiplication and division, children will build confidence, speed and accuracy in basic math skills that will stay with them long after their mission is complete. For over 20 years, millions of parents, teachers and kids have trusted Math Blaster as an award-winning, educational resource with proven results. By combining exciting, fast-action game play and state-standard math content, you can count on Math Blaster for success!

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Math Blaster Ages 7-9
Math Blaster ages 7-9
Grades 2-4. Math Blaster® Ages 7-9 emphasizes three key math areas: fundamental math skills, logic and problem-solving, and math confidence. Realistic challenges engage students to apply basic operations, data interpretation, and geometry skills. Correlated to NCTM Standards. School Versions also available

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Math Blaster Ages 9-12
Math Blaster ages 9-12
Master math for 4th, 5th & 6th grades! Students join Blasternaut, G.C., and Spot as they brave bizarre lands, using all the math skills in their arsenal - from solving equations to adding fractions to employing deductive reasoning and more. Your students will not only master advanced math skills, but they'll also build a solid foundation to go on to pre-algebra!

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Math Blaster Cross Terrain Challenge
Math Blaster Cross Terrain Challenge
Ages 9 - 12. Join GC and Max Blaster in a quest for hero stardom! Five extreme obstacle courses test both mind and body in a race against time. Use critical-thinking skills to make your way through pillars of rock, bamboo grids, and the twisted turns of a scorpion’s hangout. It’s a virtual test of wit and survival!  Go beyond extreme!

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Math Blaster Mission 3: Space Defenders
Math Blaster Mission 3: Space Defenders
Ages 8-9.  Team up with Blaster and G.C. to exterminate Dr. Zero's beastly computer bugs! Go straight to the heart of the galactic network, where you'll crack a code in the circuits, rewire them for sound, and navigate through the motherboard maze. It's a megabyte of fun as you build a trap to capture the evil doctor and avert disaster. Get ready, set, and start clicking!

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Math Blaster Pre-Algebra
Math Blaster Pre-Algebra
Ages 9 and up. The world is losing math knowledge by the second, and all signs point to evil Dr. Dabble! Help Rave get to the root of this dastardly plot! You've got to outsmart the arch-villain and his Electrochemical Math Magnet. Collect fuses and power gems as you make your way through his treacherous and mysterious mansion, and restore math to the world!

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Math for the Real World
Math For The Real World
Ages 10 and up. Hit the road with your cool new band and discover how much math plays a part in everyday life! Build key math skills as you manage money, buy food, use maps and more to help your band climb the charts. With Math for the Real World you can master all the math skills you need to succeed in real life! 

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Numbers Uncovered
Numbers Uncovered
K-Grade 3. Students love learning with this fun math mystery! From Max's detective office, students are drawn into the intrigue as they practice telling time, using measurement, counting and number sense, and money skills. The program is easily modified to meet the individual needs of students. Teachers set time length of play, number of rounds of play, and the difficulty level for each activity.

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My First Math Adventure - Adding and Subtracting
My First Math Adventure - Adding and Subtracting
Ages 5 - 8. Working at their own pace, children will develop problem-solving skills, understand math symbols, and learn how to use numbers up to 100. They'll get plenty of number practice with these absorbing games and challenging activities, and a system of rewards and positive reinforcement helps your child gain confidence in early math skills!

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My First Math Adventure - Counting and Sorting
My First Math Adventure - Counting and Sorting
Counting and Sorting concentrates primarily on number recognition, counting, shapes, and patterns while developing first reasoning skills. Children are guided through a series of 5 different games by two animated characters, 'Little Penguin' and 'White Bear', who offer praise and entertainment along the way. 

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OTHER SOFTWARE (HISTORY, SCIENCE, HEALTH, LANGUAGE, AND TYPING SOFTWARE)

My First Amazing History Explorer
My First Amazing History Explorer
Finding out about history has never been so much fun! Take an unforgettable trip to 8 exciting periods of the past, from Ancient Egypt to a 1920s city.  As you explore colorful historical worlds that bustle with movement and sound, collect stickers in your personal travel journal. Fun-packed games and activities turn historical discovery into a captivating adventure!

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My First Amazing Science Explorer
My First Amazing Science Explorer
This superb new CD-ROM for five to nine year olds answers the tricky questions every young child asks: Why are bubbles round? Why are flowers colorful? Why does water flow? Basic scientific concepts are clearly explained in simple language and with colorful illustrations. This title is the latest in the award-winning Explorer series, and is packed with educational activities that teach children about experimental and investigative science, life processes and living things, materials and their properties and physical processes.

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My First Amazing World Explorer 2.0
My First Amazing World Explorer 2.0
You’re needed to deliver an important package. And it’s going to take you on an amazing world-wide adventure. Trek through the jungles of Africa. Make it to the heights of the Himalayas!!

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The Cruncher 2.0
The Cruncher 2.0
Projects help students organize and chart information across all areas of the curriculum including math, science, social studies, language arts, and geography. In addition, students analyze information, create graphical and linear representations, and develop simple mathematical conclusions.

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Smart Steps Kindergarten
Smart Steps Kindergarten
Enroll your kindergartner in the program with more of everything: Smart Steps. Developed by dedicated educators, Smart Steps helps kindergartners build a solid foundation—in reading, math, science, creativity, and more—to prepare them for a lifetime of learning.

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Family Health Series - Becoming An Adult
Family Health Series - Becoming An Adult
Becoming an Adult, is the fourth volume in the Family Health Series. This interactive health software is suitable for the ages of 9-15, it provides health education concerning growing up and becoming an adult and teenage health. This educational journey about Becoming an Adult has extensive content that matches or exceeds national curriculum expectations for health through high school.

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Family Health Series - The Body
Family Health Series - The Body
The Body, is the first volume in the Family Health Series. This interactive health software is suitable for the ages of 9-15, it provides guided tours of important health information on the human anatomy, how the human body functions, and kids health. This educational journey through The Body has extensive content that matches or exceeds national curriculum expectations for health through high school.

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Family Health Series - Staying Healthy
Family Health Series - Staying Healthy
Staying Healthy, the third volume in the Family Health Series provides guided tours of important health information on keeping yourself healthy. Suitable for the ages of 9-15 this educational journey about Staying Healthy has extensive content that matches or exceeds national curriculum expectations for health through high school.

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Family Health Series - Emotional Health
Family Health Series - Emotional Health
Emotional Health, is the fifth volume in the Family Health Series. This interactive health software is suitable for the ages of 9-15, it provides guided tours of important information about staying healthy emotionally. This educational journey about Emotional Health has extensive content that matches or exceeds national curriculum expectations for health through high school. 

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Family Health Series - Illnesses and Injury
Family Health Series - Illnesses and Injury
Illnesses & Injuries, is the second volume in the Family Health Series. This interactive health software is suitable for the ages of 9-15, it provides guided tours of important information on kids health awareness. This educational journey about Illnesses & Injuries has extensive health information that matches or exceeds national curriculum expectations for health through high school.

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Chronicle Encyclopedia of History
Chrinicle Encyclopedia of History
Ages 11 and up. This brings the past into your present world with this multimedia guide to world history that reports events "as they happen". Travel through time, and experience headline news from the earliest recordings of humankind to the present day, in over 15,000 stories that cover a staggering 4 million mind-dazzling years of human history!

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JumpStart Languages - CD-ROM
JumpStart Languages
Ages 3-6. Bonjour! Konnichiwa! Hola! You’re invited to the JumpStart world festival. Join Frankie and friends as they discover the JumpStart Language Pavillions – four warm, welcoming environments that will delight young children with the sights and sounds of French, Japanese, Spanish and English. Each Pavillion is like a trip to another country – where kids can explore a Japanese pagoda, discover the Eiffel Tower and learn to make tacos!

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JumpStart Typing
JumpStart Typing
Ages 7-10. Typing is an essential skill in today's computer-oriented world.  By learning correct typing technique at an early age, kids have a valuable skill that they can apply throughout life.  Designed specifically for kids, JumpStart Typing gives your child this critical technological edge with a product that's fun to play and easy to use.

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