 | An interactive multimedia reading software program on CD-ROM using the
exceptional Orton-Gillingham method. It was originally designed
for adults who
were not able to acquire basic reading skills through other methods. It
is particularly effective for older children. teenagers, and adults
who need a sequential, structured method of reading instruction.
MORE INFO... |

| An interactive multimedia reading software program on CD-ROM using the
exceptional Orton-Gillingham method. It was originally designed
for adults who
were not able to acquire basic reading skills through other methods. It
is particularly effective for older children. teenagers, and adults
who need a sequential, structured method of reading instruction.
MORE INFO... |

| Climb
aboard the Blaster Ship and set a course for reading adventure and fun!
As the Blaster crew cruise the cosmos, your child will encounter a
universe of sounds, words, sentences and stories. Each surprise-filled
planet features engaging phonics and word-building activities designed
to help your child learn to read and develop writing and spelling
skills. A step by step approach, adjustable skill levels and confidence
building challenges ensure reading success and enjoyment with Reading
Blaster 4-6!
MORE INFO... |

| FOR
AGES 6-8--- Reading Blaster Brings New Technology to
Learning With This Virtual Classroom and Adjusts to Your Child's
Individual Needs. Take a trip with the Blaster Pals to Islandia, where
book-napping Mumblers are leaving the planet at a loss for words. Catch
the crooks and bag the books as you fine tune your grammar and reading
skills to help bring reading back to Islandia again.
MORE INFO... |

| Dr.
Dabbler's done it again! Six Bizarrovillians have suddenly vanished
from his spooky mansion! Master over 20 essential skills, including:
Sentence structure, Parts of speech, Grammar, Analogies, Definitions,
Synonyms and antonyms, Logical reasoning and much more!
MORE INFO... |

| Grades
K-3. Ages 4 - 8. Twenty separate modules, introducing a cluster of letters
presented
as beginning, middle and ending sounds. Includes engaging graphics and
animations
and the capacity to record and print student's results for all
responses.
Includes: introduction of letters, sound discrimination, sound-symbol
relationships,
and blending of sounds. Great for ESL too. School Versions available -- Include
Teacher's
Manual and reprintable worksheets.
MORE INFO... |

| Grades
1-6. Suitable for students in a progressive stage of learning to read
and
write, and those who are experiencing reading and writing difficulties.
All
forms of digraphs, dipthongs, silent letters and suffixes are explored
and
explained, including ch, sh, een, kn, ar, aw, au, ith, wr, et, and many
more. School
Version comes with Teacher's Manual and reprintable worksheets.
MORE INFO... |

| All
ages. Teaches
students
to plan how to spell new and unfamiliar words. Traditional Spelling
Rules
are explained and actively taught, followed by practice activities.
Sight
Words are taught and practice games ensure that learning is fun.
Students
are able to choose from a variety of sight words. Teachers can add
custom
word lists to the program. School Versions also
available.
MORE INFO... |

| Grades
3-12. Teaches grammar rules and concepts. Explains word classes.
Enhances
writing and communication skills, students are introduced to subjects
and
predicates, nouns, pronouns, verbs, pronouns, verbs, adjectives,
adverbs,
articles, and conjunctions. Punctuation is actively taught and
reinforced.
Great for ESL students also. School Versions also available.
MORE INFO... |

| Merit has a series of reading program for beginning readers up to students preparing for college. Assessments
place students in appropriate units of instruction. Students advance as
they demonstrate readiness. They receive immediate instructional
feedback throughout. Scores
are automatically kept in a record management system that
allows teachers to view and print detailed reports.
MORE INFO... |

| In
a fun game-show format, Grammar Made Easy teaches, practices, and tests
children's understanding of grammar in a way no textbook can!
This program
goes beyond simple diagrams and introduces parts of speech and sentence
structure innovative and captivating lessons. Intelligent
software
assesses each student's abilities and then presents tutorials for those
topics
where special attention is needed. The program also includes a
special
teacher/parent section where each student's progress report can be
viewed.
MORE INFO... |

| Grades
4-12. Students learn to apply the elements of effective
writing—proper grammar, correct punctuation, standard spelling, and
well-constructed sentences as they work their way up the career ladder
of a Hollywood studio. This realistic context demonstrates how strong
language skills can lead to success in life. School Versions also
available.
MORE INFO... |

| Ages
7 - 11. Turn spelling frustration into spelling fun. Turn those
words, "I Hate Spelling" into "I Love Spelling!" with this unique
learning adventure! Teachers and parents have access to more than 50
spelling-pattern word groups that target key spelling problem areas. I
Love Spelling makes learning to spell more fun than it's ever been!
MORE INFO... |

| Grades
1st-5th. How do you get your child to study for spelling tests?
Make it into a game! With JumpStart Study Helpers, your child
simply enters his weekly spelling words into the computer and starts
playing. With arcade-style activities, playing the games means
your child is practicing the words and improving his/her test scores.
MORE INFO... |

| Ages
6 - 9. Nab the book
thieves! Join Blasternaut, Galactic Commander, and
Spot on an exciting adventure! The trio are vacationing on Planet
Islandia
when suddenly their plans are interrupted. Mumblers from the planet
Nonsense are
taking books from the planet's treasury. Help the Blasterpals explore
the
islands and navigate through various spelling challenges to find clues
that will
reveal the identity of the Mumbler who has taken the book!
MORE INFO... |

| Knowledge Adventure
Books by You is the ultimate make-your-own-book
experience. Award-winning actor and author John Lithgow guides you
every step of
the way as you choose a story line, then twist and transform it with
your own
ideas. You can include your friends and family, even your dog! Then
publish a
chapter book that you'll love to read and keep forever--because it's a
Book by
You.
MORE INFO... |

| Merit has a series of math program for beginners up to students preparing for college. Assessments
place students in appropriate units of instruction. Students advance as
they demonstrate readiness. They receive immediate instructional
feedback throughout. Scores
are automatically kept in a record management system that
allows teachers to view and print detailed reports. MORE INFO... |

| Move math skills to
an automatic response level! The most FUN Math Drill Software
ever -- for Kindergarten through ninth grade math levels! Problems appear one
at a time. Your goal is to answer them as fast as you can. Each time
you enter the answer correctly, your dragster or horse will go faster.
You race against your five previous best races -- six lanes with
six race cars or six race horses in all. The
sooner you reach the finish line, the better your score will be. Your scores improve
effortlessly. Fun for kids and
adults! You can even have Math tournaments within your school or
participate in international tournaments! School versions also
available
MORE INFO... |

| Grades
1-5. Ages 7-11. How do
you get your child to study for math tests? Make it into a game!
With JumpStart Study Helpers, your child simply enters his weekly math
problems into the computer and starts playing. With arcade-style
activities, playing the games means your child is practicing the
problems and improving his test scores! Includes: Addition, Subtraction,
Multiplication, Division, Decimals, & Percentages.
MORE INFO... |

| Sports Math is a
collection of games designed to let students practice their math skills
under the enthusiastic direction of sports
desk anchor Les Dynam and roving reporter Sam Mathews who introduce
each game
and comment on the action and progress. It is all about using
math
skills in everyday life! Sports Math Decimals Made Easy makes
learning fun!
MORE INFO... |

| Sports Math is a
collection of games designed to let students practice their
math skills under the enthusiastic direction of sports desk anchor Les
Dynam and
roving reporter Sam Mathews who introduce each game and comment on the
action
and progress. It is all about using math skills in everyday
life!
MORE INFO... |

| Sports Math is a
collection of games designed to let students practice their
math skills under the enthusiastic direction of sports desk anchor Les
Dynam and
roving reporter Sam Mathews who introduce each game and comment on the
action
and progress. It is all about using math skills in everyday
life!
MORE INFO... |

| Kid
Blasternaut and the Blaster Pals are launching their first math
mission, and they need your child to make their crew complete. On this
magical trip, stops will be made to build a rocket out of shapes,
unravel the mystery of the Marble Maze, and count up the Countlonia's
jewel-stealing Pesters. By the time the mission is complete, your child
will master the essential early math skills.
MORE INFO... |

| The intergalactic
carnival has arrived on planet Omega. Here's your chance to go for the
grand prize and win the championship obstacle race. Check out the
cosmic fairgrounds and try your hand at flinging pies,slinging space
balls,and encountering some kooky animals along the way. It's a
carnival quest so get ready, set, and start clicking!
MORE INFO... |

| Newest
Version. From
addition and subtraction to multiplication and
division, children will build confidence, speed and accuracy in basic
math skills that will stay with them long after their mission is
complete. For over 20 years, millions of parents, teachers and kids
have trusted Math Blaster as an award-winning, educational resource
with proven results. By combining exciting, fast-action game play and
state-standard math content, you can count on Math Blaster for success!
MORE INFO... |

| Grades 2-4. Math
Blaster® Ages 7-9 emphasizes
three key math areas: fundamental math skills, logic and
problem-solving, and math confidence. Realistic
challenges engage students
to apply basic operations, data interpretation, and geometry skills.
Correlated to NCTM Standards. School
Versions also available
MORE INFO... |

| Master
math for 4th, 5th & 6th grades! Students join Blasternaut,
G.C., and Spot as they brave bizarre lands, using all the math skills
in their arsenal - from solving equations to adding fractions to
employing deductive reasoning and more. Your students will not only
master advanced math skills, but they'll also build a solid
foundation to go on to pre-algebra!
MORE INFO... |

| Ages 9 - 12. Join GC
and Max Blaster in a quest for hero stardom! Five extreme obstacle
courses test both mind and body in a race against time. Use
critical-thinking
skills to make your way through pillars of rock, bamboo grids, and the
twisted
turns of a scorpion’s hangout. It’s a virtual test of wit and
survival!
Go beyond extreme!
MORE INFO... |

| Ages 8-9.
Team
up with Blaster and G.C. to exterminate Dr. Zero's beastly computer
bugs!
Go straight to the heart of the galactic network, where you'll crack a
code in
the circuits, rewire them for sound, and navigate through the
motherboard maze.
It's a megabyte of fun as you build a trap to capture the evil doctor
and avert
disaster. Get ready, set, and start clicking!
MORE INFO... |

| Ages 9 and up. The
world is losing
math knowledge by the second, and all signs point to evil Dr. Dabble!
Help Rave get to the root of this dastardly plot! You've got to
outsmart the arch-villain and his Electrochemical Math Magnet. Collect
fuses and power gems as you make your way through his treacherous and
mysterious mansion, and restore math to the world!
MORE INFO... |

| Ages 10 and up. Hit
the road with your cool new band and discover how much math
plays a part in everyday life! Build key math skills as you manage
money, buy food, use maps and more to help your band climb the charts.
With Math for the Real World
you can master all the math skills you
need to succeed in real life!
MORE INFO... |

| K-Grade
3. Students
love learning with this fun math mystery! From Max's detective office,
students
are drawn into the intrigue as they practice telling time, using
measurement, counting and number sense, and money skills.
The program is easily modified to meet
the individual needs of students. Teachers set time length of play,
number
of rounds of play, and the difficulty level for each activity.
MORE INFO... |

| Ages
5 - 8.
Working
at their own pace, children will develop problem-solving skills,
understand
math symbols, and learn how to use numbers up to 100. They'll get
plenty
of number practice with these absorbing games and challenging
activities,
and a system of rewards and positive reinforcement helps your child
gain
confidence in early math skills!
MORE INFO... |

| Counting
and Sorting concentrates primarily on number recognition, counting,
shapes, and patterns while developing first reasoning skills. Children
are guided through a series of 5 different games by two animated
characters, 'Little Penguin' and 'White Bear', who offer praise and
entertainment along the way.
MORE INFO... |
| OTHER SOFTWARE (HISTORY, SCIENCE, HEALTH, LANGUAGE, AND TYPING SOFTWARE) |

| Finding
out about history has never been so much fun! Take an unforgettable
trip to 8
exciting periods of the past, from Ancient Egypt to a 1920s city.
As you explore colorful historical worlds that bustle with
movement and sound, collect stickers in your personal travel journal.
Fun-packed games and activities turn historical discovery into a
captivating adventure!
MORE INFO... |

| This
superb new CD-ROM for five to nine year olds answers the tricky
questions
every young child asks: Why are bubbles round? Why are flowers
colorful?
Why does water flow? Basic scientific concepts are clearly explained in
simple
language and with colorful illustrations. This title is the latest in
the
award-winning Explorer series, and is packed with educational
activities
that teach children about experimental and investigative science, life
processes
and living things, materials and their properties and physical
processes.
MORE INFO... |

| You’re needed to
deliver an important package. And it’s going to take you on an amazing
world-wide adventure. Trek through the jungles of Africa. Make it to
the heights of the Himalayas!!
MORE INFO... |

|
Projects help students organize and chart information across all areas
of the curriculum including math, science, social studies, language
arts, and geography. In addition, students analyze information, create
graphical and linear representations, and develop simple mathematical
conclusions.
MORE INFO... |

| Enroll your
kindergartner in the program with more of everything: Smart Steps.
Developed by dedicated educators, Smart Steps helps kindergartners
build a solid foundation—in reading, math, science, creativity, and
more—to prepare them for a lifetime of learning.
MORE INFO... |

| Becoming an Adult,
is the fourth volume in the Family Health Series.
This interactive health software is suitable for the ages of 9-15, it
provides health education concerning growing up and becoming an adult
and teenage health. This educational journey about Becoming an Adult
has extensive content that matches or exceeds national curriculum
expectations for health through high school.
MORE INFO... |

| The Body, is
the first volume in the Family Health Series.
This interactive health software is suitable for the ages of 9-15, it
provides guided tours of important health information on the human
anatomy, how the human body functions, and kids health. This
educational journey through The Body has extensive content that matches
or exceeds national curriculum expectations for health through
high school.
MORE INFO... |

| Staying Healthy,
the third volume in the Family Health Series
provides guided tours of important health information on keeping
yourself healthy. Suitable for the ages of 9-15 this educational
journey about Staying Healthy has extensive content that matches or
exceeds national curriculum expectations for health through high school.
MORE INFO... |

| Emotional Health,
is the fifth volume in the Family Health Series.
This interactive health software is suitable for the ages of 9-15, it
provides guided tours of important information about staying healthy
emotionally. This educational journey about Emotional Health has
extensive content that matches or exceeds national curriculum
expectations for health through high school.
MORE INFO... |

| Illnesses &
Injuries, is the second volume in the Family Health Series.
This interactive health software is suitable for the ages of 9-15, it
provides guided tours of important information on kids health
awareness. This educational journey about Illnesses & Injuries has
extensive health information that matches or exceeds national
curriculum expectations for health through high school.
MORE INFO... |

| Ages 11 and up. This
brings the past into your present world with this multimedia guide to
world history that reports events "as they happen". Travel through
time, and experience headline news from the earliest recordings of
humankind to the present day, in over 15,000 stories that cover a
staggering 4 million mind-dazzling years of human history!
MORE INFO... |

| Ages 3-6. Bonjour!
Konnichiwa!
Hola! You’re invited to the JumpStart world festival. Join Frankie and
friends as they discover the JumpStart Language Pavillions – four warm,
welcoming environments that will delight young children with the sights
and sounds of French, Japanese,
Spanish and English. Each Pavillion is like a trip to another
country – where kids can explore a Japanese pagoda, discover the Eiffel
Tower and learn to make tacos!
MORE INFO... |

| Ages
7-10. Typing
is an essential skill in today's computer-oriented world. By
learning
correct typing technique at an early age, kids have a valuable skill
that
they can apply throughout life. Designed specifically for kids,
JumpStart
Typing gives your child this critical technological edge with a product
that's fun to play and easy to use.
MORE INFO... |
|