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 Brain Builder
TM3.0
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CD-Rom Software for Windows and Mac



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Intro
Because Our World Needs Better Minds

Brain BuilderTM 3.0 ACTIVITIES
 
brain builder


Intensity Activity
  

Summary: Respond quickly and accurately to the visual stimuli.

Designed to get your brain into the sharper focus required to master the Brain Builder activities, this exercise should be used every time you begin a new session. It helps to wake you up and raise your level of attention. In the Intensity activity, an eye is flashed on the screen for a fraction of a second. You should hit the spacebar as fast as possible if the eye is open; your score is the number of milliseconds between the time the eye is displayed and the moment when you press the spacebar. However, if the eye is closed, you should not hit the spacebar at all; doing so results in a penalty. In other words, the idea is to respond as quickly as possible, pressing the spacebar as soon as the open eye appears, and not touching the spacebar when the closed eye appears. 

Screen shots of the Intensity Activity

Each of the other six activities (the sequential processing activities) involves taking in a sequence of numerals, manipulating them mentally, and then outputting them as instructed. Each contains 29 levels, from two digits to thirty. Your current level determines the number of digits in the sequence, and your level increases when you correctly repeat five or six of the sequences on your level. You will also be given two sequences that are not on your level (either higher or lower), but they do not affect your score. If you answer three or fewer of the sequences on your level correctly, you will go back to the previous level. 
 
Visual Base Activity

  

Summary: Enter the digits in the same order displayed.

Although simple in design and function, this activity is one of the most important. The computer produces a random number, the length depending on the level of your advancement; you might start out mastering four- or five-digit numbers, and eventually progress to eleven or twelve. The computer begins by producing a random number, and after displaying it for a short time, erases it and prompts you to enter the number. You may use either the mouse or the keyboard to select the numbers. If you achieve a high enough score, you will move on to the next level.

Screen shots of the Visual Base Activity

Visual Flash Activity

 

Summary: Enter together the digits that are displayed separately.

Much like the Visual Base activity, this activity displays a set if numerals that must be entered in the same order as they were given. However, they are displayed one at a time, and then must be entered together. The length of the number (how many digits it is composed of) is determined by your current level. As with the other activities, you may use either the keyboard or the mouse to select the numbers, and a high enough score results in an increase in level. 

Screen shots of the Visual Flash Activity
 
Visual Reverse Activity

  

Summary: Enter the digits in reverse of the order displayed.

This activity is virtually identical to the Visual Reverse activity, with the singular difference that the digits must be entered in reverse order. In other words, the numerals in the sequence are displayed one at a time in the box at the top of the screen, and then must be entered together in reverse order. For example, if the sequence 1-2-0-9-7-4 is displayed (one number at a time), you should enter 4-7-9-0-2-1. As with the other activities, you may use either the keyboard or the mouse to select the numbers, and a high enough score results in an increase in level. 

Screen shots of the Visual Reverse Activity
 
Auditory Base Activity

   

Summary: Enter the digits in the order given.

In this activity, the random sequence is presented by one of eight different voices that change throughout the activity. After the sequence is given in full, you should enter it in the order it was given. As with the other activities, you may use either the keyboard or the mouse to select the numbers, and a high enough score results in an increase in level. 

Screen shots of the Auditory Base Activity
 
Auditory Random Activity

   

Summary: Enter the digits in the order given (which is marked by random pauses)

This activity is identical to the Auditory Base activity with the exception that random pauses are inserted in the presentation of the numerals. For example, in the Auditory Base activity, the given sequence might be 0-5-1-2, while in the Auditory Random activity it would be 0-5---1-2. However, the pauses don¹t affect how you should enter the sequence; the numerals should be entered in the same order in which they are read. As with the other activities, you may use either the keyboard or the mouse to select the numbers, and a high enough score results in an increase in level. 
 
Auditory Reverse Activity

   

Summary: Enter the digits in reverse of the order given.

As in the Auditory Base activity, the random sequence is presented by one of eight different voices, which change throughout the activity. After the sequence is given, you should enter it in the reverse order of how it was read. For example, if the sequence given is 0-5-1-1-9-9, you should enter 9-9-1-1-5-0. As with the other activities, you may use either the keyboard or the mouse to select the numbers, and a high enough score results in an increase in level.


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Parker, CO  80134
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