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Quarter Mile Math -
Features
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Self-competitive,
non-intimidating format is an award-winner.    
It combines the fun of a race with the most challenging yet
non-intimidating format possible -- racing against your own previous
best
five races. This challenge motivates students to keep racing. They
solve an amazing amount of math problems given the time spent on the
computer. |
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"Student
Scores" review screen speeds tracking.*
Easily review (and print) scores from all topics at one screen. |
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| 3. |
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Design
integrates all major learning modalities -- visual, auditory, and
tactile-simultaneously in a meaningful, educational way.
While all software programs use audio and visual stimuli, in the Quarter
Mile format, every sound effect, every graphic feature, every
answer entered, and every score given addresses these learning
modalities effectively. Nothing is extraneous. |
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Both
teachers and students can see measurable, quantifiable improvement race
after race.
Because players are doing so many math problems in such a short period
of time, they become conscious of their improvement. (A format that
requires students to wait between problems makes this far less
apparent.) Students naturally begin to set their own goals and then
work to achieve them. They begin to expect constant improvement. This
expectation is a big motivator. |
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Topics
meet students' individual needs.
The programs contain very specific topics tailored to meet each
student's individual needs. Topics that contain multiple levels of
difficulty adjust automatically as the student's response indicates he
or she is ready to advance. |
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The program detects
even the smallest improvements -- improvements that wouldn't be
detectable in any other software format. Student improvement is
rewarded with a better score.
This gives the student tangible proof of progress. Results are
displayed in a way that even the youngest players can understand and
appreciate. |
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Appeals equally well
to older and younger students.
High-schoolers and adults can do very low level topics in a motivating
format free of embarrassing, childish features. Youngest students love
it because they think of it as a "big-kid" format. They can easily
understand the incredibly simple format. |
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| 8. |
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Both girls and boys,
teens and adults LOVE the format (See
Testimonials).
With both riderless horses and dragsters, the programs appeal to all
students. |
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| 9. |
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The following features
make the format perfect for students who are working on
grade level in addition to Title 1, remediation/review, special
ed./special needs, and At Risk students. |
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Pace set by the player.
As the player types in the correct answer to the first problem, his car
or horse takes off and the next problem appears. Then the game proceeds
only as fast as the player is able to provide the answers-the
program waits for the player.
Early rewards.
Because the initial competitors are designed to be very slow, the
student usually wins his first races. These rewards motivate the
student to continue.
Achievable progress.
One by one the slow opponents are replaced by the player's own previous
best races. After five races, the player is racing only against
himself-replays of his previous best five races. The competition
increases but is never greater than the player's own best performances.
Self-competition creates a comfort
level that encourages the student to keep playing and improving his
performance.
Focused practice and monitored
progress.
The teacher can have a student work on a specific skill level by
choosing a very focused, skill-specific topic. Then the teacher can track
the student's progress day
by day.
Constant positive reinforcement.
The Quarter Mile is filled with
rewards -- no penalties or other discouraging features. The cars or
horses never slow down because of a
wrong answer. The player is never told he "lost" a race. He can
only win, come in second, third, etc., and he is praised or encouraged
for his efforts.
Confidence and self-esteem built
through achievement.
As mentioned above, the program registers even the smallest improvement
which would be imperceptible if the student was using any other media.
The player will come in first if he can beat his previous fastest race,
even by the smallest time increment. These successes continue to build
the confidence and self-esteem that is so important to his progress and
healthy development.
Active learning.
As the player works to win his next race and improve his scores, he is
learning his math facts through concentrated drill, and he is enjoying
the process.
Shared activity-individual pace
and progress.
Inasmuch as each student plays independently, players of all skill
levels can enjoy the Quarter Mile side by side without feeling
intimidated or influenced by each other.
Attention span and endurance.
Students can use it as long as they want. However, most races are
short, usually less than one minute. So, the student can stop at any
time and resume his work in a topic later, picking up right where he
left off.
Stimulation control.
Sound effects which enhance the activity for some can be too
stimulating for others. These can be reduced or turned off.
Long term gains.
The continuous drill provided by the Quarter Mile necessarily
improves the player's retention of math facts. Thus, he is able to
apply these improved skills and realize his maximum potential.
* Network and Internet-Portal
versions only.
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| Other Features of Quarter Mile Math |
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Topics
meet students' individual needs. The programs contain very specific
topics tailored to meet each student's individual needs. Those topics
containing multiple levels of difficulty adjust automatically as the
student's response indicates he or she is ready to advance. |
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Quick
and easy to use. Within seconds students can begin working on a
topic. Kindergartners can easily understand the incredibly simple
format. |
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Perfect for
tournaments (especially the network version). If students want to
conduct a tournament (using the Quarter Mile Math Tournament Handbook),
they can save their race files in a single directory, which enables
them to easily see their ranking during the competition. This really
pumps up the excitement! Plus, they can print out a single ranking. |
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Contains many features. |
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- Record keeping, printing.
- Random problem selection
- Instant replay options.
- Adjustable sound level.
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~Quarter Mile Math Tournaments~
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Each Quarter Mile product comes with a Quarter
Mile Tournament Handbook. It describes the numerous ways
students, teachers and parents can hold Quarter Mile tournaments and
tournament fund-raisers. It also includes helpful hints for home use.
In tournaments, students play in a single topic and then compare their
scores. Tournaments include the "Round Robin," "Match," "Line-up,"
"Team," "Four-minute," "Elimination," "Race-a-thon," "School," "School
District" and more.
- Teachers and/or students
successfully hold tournaments in their classrooms -- even when they
have
only one computer!
- One teacher staged a school-wide
tournament for over 500 enthusiastic students!
- Home players could organize a
tournament for the kids in the neighborhood.
- Excellent for use on a network:
When a tournament is being played on a network, the students can save
their race files in a single directory. This enables them to easily see
their ranking during the competition. Plus, the ranking for all
students can be printed out on a single printout.
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| International
Quarter Mile Math Tournaments |
| A celebration of international
competition! |
| Rocky Mountain
Learning Systems invites students from around the world to participate
in international Quarter Mile Math tournaments. Schools, groups and
home users are invited to play. Each player is ranked by grade
level according to his or her top five average elapsed times.
Participants receive a printout showing their ranking among their
fellow students (if in a school or group) plus their international
ranking. As an example, "Mary" might be in fifth place at her school
and 256th internationally in her grade. Also sent is a list of the
students in that grade with their racing name, school name, city and
state or country. For more details and features of the tournaments or
to receive an International Quarter Mile Math Tournament Kit,
please call Barnum Software at 800-553-9155. |
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~More Testimonials~
School
Users
Home
Users
International
Tournament School Users
International
Tournament Home Users |
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Instructor Magazine
Named "cream of the crop" in their annual software reviews. Of the
three programs chosen, it was the only math practice program. |
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"All Star Award"
Children's Software Review |
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TEACHING K-8 Magazine
This program truly belongs in the winner's circle.... [It's ideally
suited for both the classroom and the home.... [A] remarkable program."
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| Chosen for use in all 960+ Sylvan
Learning Centers in the United States and Canada |
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Mathematics Company of the Year
Old Schoolhouse Magazine |
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Media & Methods
Magazine
Award Winner |
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| School
Users |
"The kids beg me, they bribe me to be
able to play.... Of all the programs, that's the one they love the
best.... They'll stay after school [to use it.]. It's phenomenal."
LaVenia Rilington, School Dept. Chair, Savannah, GA |
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"I've been in education for 20 years
and this is the most phenomenal piece of software I've ever seen... I
told my principal that it's non-negotiable-"If you want me, I have to
have this software."
Bob Pratt, P.B.I.S.D., FL (Testimony also on home page.) |
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"You get four or five times more
drill per unit of time using this program versus others."
Peter Kaplan, Teacher, Sarasota, FL (Testimony also on home page.) |
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"The kids who hate math love this
game."
Vic Hugo, H.B.U.S.D., Huntington Beach, CA (Testimony also on home
page.) |
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"I'm a Title
1 teacher and I love this program."
Barbara Bowen, Chico, CA (Testimony also on home page.) |
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"The kids love
it.... I have kids every day at lunch doing that game.... They really
want to do it.... I've been really impressed.... Kids who have never
done anything else for me will do this forever.... Their grades are
definitely improving. Almost half of my students got A's and B's....
They're doing better than I've ever seen."
Wendy Carlson, Teacher, Carmichael, CA (Testimony also on home page.) |
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"It's the first
[math software program] I've seen that really does all I want it to do."
Jessica Baldwin, Teacher, Las Vegas, NV (Testimony also on home page.) |
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"I'm loving it....
The kids are engaged.... I'm ecstatic and my administrator is ecstatic."
Andrew Needle, Teacher Van Nuys, CA (Testimony also on home page.) |
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"It's the best
software we have.... The kids like that better than anything.... We're
using it in every grade level. We love this program."
Geraldine Yates, Teacher, Concord, NC |
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"I've used this from
third grade on up to... a continuation
high school.... No matter what kids we put on this program, they get
hooked, and it becomes almost impossible to get them off the computer.
It's really an excellent piece of software."
Doug Lane, District Technology Coordinator, Bear Valley, CA |
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"[The Quarter Mile] is
marvelous...very excellent.... It's a teacher's goldmine."
Mary Ann Klemkosky, Tech. Coor. for USD, Pottsville, PA (Testimony also
on home page.) |
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"The kids use this
like crazy.... We can see a big difference in their grades....
It's amazing how fast they'll learn their facts.... You can really see
the enthusiasm....
The enthusiasm is contagious.... We're thrilled with it.... We can't
say enough good about [the Quarter Mile.]"
Mrs. Lesterance, Instructional Aid, Pennsville, NJ |
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"The kids absolutely love The Quarter
Mile. I use it at all grade levels."
Helen Cyprus, Teacher, Irvine, CA |
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"My kids were obsessed with the
program."
Ann Moran, Special Ed. Teacher, San Rafael, CA |
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"The kids go crazy for it."
Nick Roberts, Teacher, Mill Valley, CA |
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"Absolutely the best
piece of math software that we have.... Even our most unmotivated
students (including [Title 1], at risk, etc.) want to give up their
lunch time to play The Quarter Mile."
Mary White, Teacher, Redondo Beach, CA |
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"The teachers fight over it."
Jane Nelson, Technology Coordinator, San Francisco, CA |
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"That's the best
software purchase we've made. The Quarter Mile is the most popular math
program with the students."
Michael Serbinski, Teacher/Administrator, Baudette, MN |
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"They came a long way in a very short
period of time."
Amy Foster, Teacher, La Grange, TX |
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"The wards
[students] quickly became 'hooked' on it and it was difficult to get
them to stop playing once they started... The students are showing
growth in areas I've had to reteach several times without success."
Rachel McCoy, Teacher, Oak Glen Youth Conservation Camp, Yucaipa, CA |
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"It's a great program for middle
school, grade school, adult school.... It's tremendous. It's
tremendous."
Jeffrey Brain, Larkspur School District, Larkspur, CA |
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"The kids are going
nuts over the Quarter Mile. They come in before school, at recess,
lunch time, after school.... It's the most user-friendly math software
I've seen."
Cliff Bach, Hoonah City USD, Hoonal, AK |
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"Definitely the most popular one we
have."
Betty Herman, Youth ranch, Naches, WA |
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"The best program in the world!... We
use it every day."
Steve Larson, Teacher, California Youth Authority |
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"We love it. We use it constantly."
Kelly Esra, Technology Advisor, Indianapolis, IN |
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"Very definitely The Quarter Mile is
the most popular program I have by far. You get them on it and they
would do that all day."
Scott Figg, Teacher, Davenport, IA |
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"[The Quarter Mile] is moving the
students light years farther than they were before."
Jory Hallanan, California Youth Authority, Paso Robles, CA |
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"It's great for students with
learning disabilities."
Sari Follansbee, Dir. of Curriculum CAST (Center for Applies Special
Technologies, Inc., Peabody, MA |
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"They'll do anything to spend ten
minutes playing [it].... It's great stuff."
Wanda Siebert, Jr/Sr high teacher, Hope, IN |
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"They were so excited with the
program it was all I could do to get them away from it."
Ron Becher, Auto Shop Teacher, Birmingham, AL |
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"I recommend it to everybody."
Lisa Johnson, "Technology Coordinator and world's best teacher" (per
her principal) Del Ray Beach, FL |
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"It's a wonderful program. I use it
for my 6th, 7th and 8th grades."
Nancy Fonger, Systems Operator, Central Square, NY |
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"I love the program. The kids love it
too."
Mike Bowlby, Special Ed./LD teacher, Palmer, AK |
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"The slowest kid in
my class will...play the game where he wouldn't if he had to compete
with a faster kid.... The kids need this practice."
Bill Olsen, Teacher, La Palma, CA |
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"The kids absolutely love it."
Joan Madaglia, Teacher, Carrolton, GA |
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"The kids love it."
Gary Cooper, Teacher, Drumright, OK |
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| International
Tournament School Users |
"We decided to use the
[International] Tournament as a trial.
I asked each class if we should buy this software and they gave an
enthusiastic 'Yes!'... They really loved it."
Debbie Allen, Teacher, Chesterfield, VA |
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"The kids loved [the
International Tournament] a lot...really enthusiastic...almost
contagious.... It's a great incentive.... They're improving by leaps
and bounds.... They'd grow day by day.... They could see their
improvement.... They get their facts down cold...very effective....
Every year the kids get into it more. The whole thing was a huge
success.... We have it going all day long.... I love it."
Bob Lang, Teacher, Seymour, CT |
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"They loved [the International
Tournament.] They had such a great time."
Gail Clow, Teacher, Rochester, MI |
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["The International Tournament is]
really a hit."
Joan Twoey, Teacher, Piedmont, CA |
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"They would have just as soon done
[the International Tournament] all year."
Kathy Goodale, Teacher, Grand Junction, CO |
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