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Quarter Mile Math Software

 
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Quarter Mile Math
Main Page

To
Order

System
Requirements
Level 1
Gr K-3

Level 2
Gr 4-6

Level 3
Gr 6-9

Benefits
Features
Pricing
Math
Tournaments

Quarter Mile Math - Features

1.   Self-competitive, non-intimidating format is an award-winner.
It combines the fun of a race with the most challenging yet non-intimidating format possible -- racing against your own previous best five races. This challenge motivates students to keep racing. They solve an amazing amount of math problems given the time spent on the computer.
     
2.   "Student Scores" review screen speeds tracking.*
Easily review (and print) scores from all topics at one screen.

   
3.   Design integrates all major learning modalities -- visual, auditory, and tactile-simultaneously in a meaningful, educational way.
While all software programs use audio and visual stimuli, in the Quarter Mile format, every sound effect, every graphic feature, every answer entered, and every score given addresses these learning modalities effectively. Nothing is extraneous.

   
4.   Both teachers and students can see measurable, quantifiable improvement race after race.
Because players are doing so many math problems in such a short period of time, they become conscious of their improvement. (A format that requires students to wait between problems makes this far less apparent.) Students naturally begin to set their own goals and then work to achieve them. They begin to expect constant improvement. This expectation is a big motivator.

   
5.   Topics meet students' individual needs.
The programs contain very specific topics tailored to meet each student's individual needs. Topics that contain multiple levels of difficulty adjust automatically as the student's response indicates he or she is ready to advance.

   
6.   The program detects even the smallest improvements -- improvements that wouldn't be detectable in any other software format. Student improvement is rewarded with a better score.
This gives the student tangible proof of progress. Results are displayed in a way that even the youngest players can understand and appreciate.
     
7.   Appeals equally well to older and younger students.
High-schoolers and adults can do very low level topics in a motivating format free of embarrassing, childish features. Youngest students love it because they think of it as a "big-kid" format. They can easily understand the incredibly simple format.
     
8.   Both girls and boys, teens and adults LOVE the format (See Testimonials).
With both riderless horses and dragsters, the programs appeal to all students.
     
9.   The following features make the format perfect for students who are working on
grade level in addition to Title 1, remediation/review, special ed./special needs, and At Risk students.
     

 

Pace set by the player.
As the player types in the correct answer to the first problem, his car or horse takes off and the next problem appears. Then the game proceeds only as fast as the player is able to provide the answers-the program waits for the player.

Early rewards.
Because the initial competitors are designed to be very slow, the student usually wins his first races. These rewards motivate the student to continue.

Achievable progress.
One by one the slow opponents are replaced by the player's own previous best races. After five races, the player is racing only against himself-replays of his previous best five races. The competition increases but is never greater than the player's own best performances. Self-competition creates a comfort level that encourages the student to keep playing and improving his performance.

Focused practice and monitored progress.
The teacher can have a student work on a specific skill level by choosing a very focused, skill-specific topic. Then the teacher can track the student's progress day
by day
.

Constant positive reinforcement.
The Quarter Mile is filled with rewards -- no penalties or other discouraging features. The cars or horses never slow down because of a wrong answer. The player is never told he "lost" a race. He can only win, come in second, third, etc., and he is praised or encouraged for his efforts.

Confidence and self-esteem built through achievement.
As mentioned above, the program registers even the smallest improvement which would be imperceptible if the student was using any other media. The player will come in first if he can beat his previous fastest race, even by the smallest time increment. These successes continue to build the confidence and self-esteem that is so important to his progress and healthy development.

Active learning.
As the player works to win his next race and improve his scores, he is learning his math facts through concentrated drill, and he is enjoying the process.

Shared activity-individual pace and progress.
Inasmuch as each student plays independently, players of all skill levels can enjoy the Quarter Mile side by side without feeling intimidated or influenced by each other.

Attention span and endurance.
Students can use it as long as they want. However, most races are short, usually less than one minute. So, the student can stop at any time and resume his work in a topic later, picking up right where he left off.

Stimulation control.
Sound effects which enhance the activity for some can be too stimulating for others. These can be reduced or turned off.

Long term gains.
The continuous drill provided by the Quarter Mile necessarily improves the player's retention of math facts. Thus, he is able to apply these improved skills and realize his maximum potential.

* Network and Internet-Portal versions only.

     
Other Features of Quarter Mile Math
    Topics meet students' individual needs. The programs contain very specific topics tailored to meet each student's individual needs. Those topics containing multiple levels of difficulty adjust automatically as the student's response indicates he or she is ready to advance.
     
    Quick and easy to use. Within seconds students can begin working on a topic. Kindergartners can easily understand the incredibly simple format.
     
    Perfect for tournaments (especially the network version). If students want to conduct a tournament (using the Quarter Mile Math Tournament Handbook), they can save their race files in a single directory, which enables them to easily see their ranking during the competition. This really pumps up the excitement! Plus, they can print out a single ranking.
     
    Contains many features.
   
  • Record keeping, printing.
  • Random problem selection
  • Instant replay options.
  • Adjustable sound level.



~Quarter Mile Math Tournaments~
Local Tournaments
International Tournaments
Students can conduct the local  tournaments. They are tailor-made for use on a school network!


Each Quarter Mile product comes with a Quarter Mile Tournament Handbook. It describes the numerous ways students, teachers and parents can hold Quarter Mile tournaments and tournament fund-raisers. It also includes helpful hints for home use. In tournaments, students play in a single topic and then compare their scores. Tournaments include the "Round Robin," "Match," "Line-up," "Team," "Four-minute," "Elimination," "Race-a-thon," "School," "School District" and more.

  • Teachers and/or students successfully hold tournaments in their classrooms -- even when they have only one computer!
  • One teacher staged a school-wide tournament for over 500 enthusiastic students!
  • Home players could organize a tournament for the kids in the neighborhood.
  • Excellent for use on a network: When a tournament is being played on a network, the students can save their race files in a single directory. This enables them to easily see their ranking during the competition. Plus, the ranking for all students can be printed out on a single printout.
International Quarter Mile Math Tournaments
A celebration of international competition!
Rocky Mountain Learning Systems invites students from around the world to participate in international Quarter Mile Math tournaments. Schools, groups and home users are invited to play. Each player is ranked by grade level according to his or her top five average elapsed times. Participants receive a printout showing their ranking among their fellow students (if in a school or group) plus their international ranking. As an example, "Mary" might be in fifth place at her school and 256th internationally in her grade. Also sent is a list of the students in that grade with their racing name, school name, city and state or country. For more details and features of the tournaments or to receive an International Quarter Mile Math Tournament Kit, please call Barnum Software at 800-553-9155.



~More Testimonials~
School Users
Home Users
International Tournament School Users
International Tournament Home Users
 
Instructor Magazine
Named "cream of the crop" in their annual software reviews. Of the three programs chosen, it was the only math practice program.

"All Star Award"
Children's Software Review

TEACHING K-8 Magazine
This program truly belongs in the winner's circle.... [It's ideally suited for both the classroom and the home.... [A] remarkable program."


Chosen for use in all 960+ Sylvan Learning Centers in the United States and Canada

Mathematics Company of the Year
Old Schoolhouse Magazine

Media & Methods Magazine
Award Winner

School Users
"The kids beg me, they bribe me to be able to play.... Of all the programs, that's the one they love the best.... They'll stay after school [to use it.]. It's phenomenal."
LaVenia Rilington, School Dept. Chair, Savannah, GA

"I've been in education for 20 years and this is the most phenomenal piece of software I've ever seen... I told my principal that it's non-negotiable-"If you want me, I have to have this software."
Bob Pratt, P.B.I.S.D., FL (Testimony also on home page.)

"You get four or five times more drill per unit of time using this program versus others."
Peter Kaplan, Teacher, Sarasota, FL (Testimony also on home page.)

"The kids who hate math love this game."
Vic Hugo, H.B.U.S.D., Huntington Beach, CA (Testimony also on home page.)

"I'm a Title 1 teacher and I love this program."
Barbara Bowen, Chico, CA (Testimony also on home page.)

"The kids love it.... I have kids every day at lunch doing that game.... They really want to do it.... I've been really impressed.... Kids who have never done anything else for me will do this forever.... Their grades are definitely improving. Almost half of my students got A's and B's.... They're doing better than I've ever seen."
Wendy Carlson, Teacher, Carmichael, CA (Testimony also on home page.)

"It's the first [math software program] I've seen that really does all I want it to do."
Jessica Baldwin, Teacher, Las Vegas, NV (Testimony also on home page.)

"I'm loving it.... The kids are engaged.... I'm ecstatic and my administrator is ecstatic."
Andrew Needle, Teacher Van Nuys, CA (Testimony also on home page.)

"It's the best software we have.... The kids like that better than anything.... We're using it in every grade level. We love this program."
Geraldine Yates, Teacher, Concord, NC

"I've used this from third grade on up to... a continuation high school.... No matter what kids we put on this program, they get hooked, and it becomes almost impossible to get them off the computer. It's really an excellent piece of software."
Doug Lane, District Technology Coordinator, Bear Valley, CA

"[The Quarter Mile] is marvelous...very excellent.... It's a teacher's goldmine."
Mary Ann Klemkosky, Tech. Coor. for USD, Pottsville, PA (Testimony also on home page.)

"The kids use this like crazy.... We can see a big difference in their grades....
It's amazing how fast they'll learn their facts.... You can really see the enthusiasm....
The enthusiasm is contagious.... We're thrilled with it.... We can't say enough good about [the Quarter Mile.]"
Mrs. Lesterance, Instructional Aid, Pennsville, NJ

"The kids absolutely love The Quarter Mile. I use it at all grade levels."
Helen Cyprus, Teacher, Irvine, CA

"My kids were obsessed with the program."
Ann Moran, Special Ed. Teacher, San Rafael, CA

"The kids go crazy for it."
Nick Roberts, Teacher, Mill Valley, CA

"Absolutely the best piece of math software that we have.... Even our most unmotivated students (including [Title 1], at risk, etc.) want to give up their lunch time to play The Quarter Mile."
Mary White, Teacher, Redondo Beach, CA

"The teachers fight over it."
Jane Nelson, Technology Coordinator, San Francisco, CA

"That's the best software purchase we've made. The Quarter Mile is the most popular math program with the students."
Michael Serbinski, Teacher/Administrator, Baudette, MN

"They came a long way in a very short period of time."
Amy Foster, Teacher, La Grange, TX

"The wards [students] quickly became 'hooked' on it and it was difficult to get them to stop playing once they started... The students are showing growth in areas I've had to reteach several times without success."
Rachel McCoy, Teacher, Oak Glen Youth Conservation Camp, Yucaipa, CA

"It's a great program for middle school, grade school, adult school.... It's tremendous. It's tremendous."
Jeffrey Brain, Larkspur School District, Larkspur, CA

"The kids are going nuts over the Quarter Mile. They come in before school, at recess, lunch time, after school.... It's the most user-friendly math software I've seen."
Cliff Bach, Hoonah City USD, Hoonal, AK

"Definitely the most popular one we have."
Betty Herman, Youth ranch, Naches, WA

"The best program in the world!... We use it every day."
Steve Larson, Teacher, California Youth Authority

"We love it. We use it constantly."
Kelly Esra, Technology Advisor, Indianapolis, IN

"Very definitely The Quarter Mile is the most popular program I have by far. You get them on it and they would do that all day."
Scott Figg, Teacher, Davenport, IA

"[The Quarter Mile] is moving the students light years farther than they were before."
Jory Hallanan, California Youth Authority, Paso Robles, CA

"It's great for students with learning disabilities."
Sari Follansbee, Dir. of Curriculum CAST (Center for Applies Special Technologies, Inc., Peabody, MA

"They'll do anything to spend ten minutes playing [it].... It's great stuff."
Wanda Siebert, Jr/Sr high teacher, Hope, IN

"They were so excited with the program it was all I could do to get them away from it."
Ron Becher, Auto Shop Teacher, Birmingham, AL

"I recommend it to everybody."
Lisa Johnson, "Technology Coordinator and world's best teacher" (per her principal) Del Ray Beach, FL

"It's a wonderful program. I use it for my 6th, 7th and 8th grades."
Nancy Fonger, Systems Operator, Central Square, NY

"I love the program. The kids love it too."
Mike Bowlby, Special Ed./LD teacher, Palmer, AK

"The slowest kid in my class will...play the game where he wouldn't if he had to compete with a faster kid.... The kids need this practice."
Bill Olsen, Teacher, La Palma, CA

"The kids absolutely love it."
Joan Madaglia, Teacher, Carrolton, GA

"The kids love it."
Gary Cooper, Teacher, Drumright, OK

International Tournament School Users
"We decided to use the [International] Tournament as a trial.
I asked each class if we should buy this software and they gave an enthusiastic 'Yes!'... They really loved it."
Debbie Allen, Teacher, Chesterfield, VA

"The kids loved [the International Tournament] a lot...really enthusiastic...almost contagious.... It's a great incentive.... They're improving by leaps and bounds.... They'd grow day by day.... They could see their improvement.... They get their facts down cold...very effective.... Every year the kids get into it more. The whole thing was a huge success.... We have it going all day long.... I love it."
Bob Lang, Teacher, Seymour, CT

"They loved [the International Tournament.] They had such a great time."
Gail Clow, Teacher, Rochester, MI

["The International Tournament is] really a hit."
Joan Twoey, Teacher, Piedmont, CA

"They would have just as soon done [the International Tournament] all year."
Kathy Goodale, Teacher, Grand Junction, CO


Home Version Pricing
Windows / Macintosh Hybrid CD Version
10001
Quarter Mile Math Level 1 (Grades K-3)
$ 39.95
Click to Buy
10002
Quarter Mile Math Level 2 (Grades 4-6)
39.95
Click to Buy
10003
Quarter Mile Math Level 3 with Pre-Algebra (Grades 7-9)
39.95
Click to Buy
10004
Quarter Mile Math Levels 1 and 2 Bundle (Grades K-6) 64.95
Click to Buy
10005
Quarter Mile Math Levels 2 and 3 Bundle (Grades 4-9)
64.95
Click to Buy
10006
Quarter Mile Math Levels 1, 2 and 3 Bundle (Grades K-9)
89.95
Click to Purchase
10007 Quarter Mile Math Cross-Section of Topics (Grades K-9)
39.95 Click to Buy

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