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Quarter Mile Math Software

 

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Quarter Mile Math
Main Page

To
Order

System
Requirements
Level 1
Gr K-3

Level 2
Gr 4-6

Level 3
Gr 6-9

Benefits
Features
Pricing
Math
Tournaments
Quarter Mile Math
Math Drill Software from Barnum Software

The Quarter Mile programs are extremely effective because they motivate students to do an incredible amount of math practice in a short period of time with very focused topics.

Topics: Grades K-9 (Ages 5 to 15)
Users: Pre-K to Adult

The award winning format is...
  • self-competitive
  • able to detect the smallest improvements and give positive reinforcement
  • non-intimidating and non-age-specific
  • appropriate for both genders
  • as effective for students with special needs as it is for accelerated students
  • perfect for kindergartners and adults
  • the MOST FUN you can have while learning
Seven Programs:
MATH: Level 1 (Grades K-3)
MATH: Level 2 (Grades 4-6)
MATH: Level 3 (Grades 6-9)
MATH: Levels 1 and 2 Bundle (Grades K-6)
MATH: Levels 2 and 3 Bundle (Grades 4-9)
MATH: Levels 1, 2, and 3 Bundle (Grades K-9)
MATH: Cross-Section of Topics (Grades K-9)

"I'm a Title 1 teacher and I love this program."
Barbara Bowen, Chico, CA

"I told my principal that it's non-negotiable if you want me, I have to have this software."
Bob Pratt, Assistant Principal, P.B.C.S.D., FL

"The kids love it.... Their grades are definitely improving. Almost half of my students got A's and B's.... They're doing better than I've ever seen.... I have kids every day at lunch doing that [program].... They really want to do it.... I've been really impressed.... Kids who have never done anything else for me will do this forever."
Wendy Carlson, Teacher, Carmichael, CA

"You get four or five times more [math practice] per unit of time using this program versus others."
Peter Kaplan, Teacher, Sarasota, FL

"The kids who hate math love this."
Vic Hugo, H.B.U.S.D., Huntington Beach, CA

"[The Quarter Mile] is marvelous...very excellent.... It's a teacher's goldmine."
Mary Ann Klemkosky, Tech. Coor. for USD, Pottsville, PA



Awards and Reviews _________

Sylvan Learning Centers™ are using The Quarter Mile Math: Levels 1, 2, and 3 Bundle as the only math practice software used in all 960+ centers
(United States and Canada)


"Cream of the Crop"

Annual Technology Review
Instructor Magazine



"Best Software"
The Old Schoolhouse™ Magazine

All Star Award
Children's Software Review

"Mathematics Company of the Year"
The Old Schoolhouse™ Magazine

Five Hearts
Highest Rating From Mary Pride

Practical Homeschooling Magazine & Pride's Guide to Educational Software

"The Quarter Mile series is the best math drill software we have ever seen....
I cannot praise [it] too highly."

Best Math Drill Software
Best Middle School Math Software
Best Pre-School Math Software
Practical Homeschooling Magazine


"We absolutely love it.... We cannot do school without it.... We use it every day.... I recommend it to all my friends that homeschool.... It's so much better than flash cards.... They love this.... We're very glad that we purchased this."
Kephanie Chen, Ringgold, GA

"We love it.... All six of us."
Jerome Perlstrom, Brooklyn NY

"You did more for my son that any other piece of software."
Vicki Sharp, Parent, Camarillo, CA


"I'm loving it.... The kids are engaged....
I'm ecstatic and my administrator is ecstatic."
Andrew Needle, Teacher Van Nuys, CA

"It's the first [math software program] I've seen that really does all I want it to do."
Jessica Baldwin, Teacher, Las Vegas, NV

Read More Testimonials

How the Programs Work

Format. Problems appear one at a time. Your goal is to answer them as fast as you can. Each time you enter the answer correctly, your dragster or horse will go faster. You race against your five previous best races which are replayed on screen-six lanes with six dragsters or six riderless horses in all. The sooner you reach the finish line, the better your score will be. (You can switch between riderless horses and dragsters between races.)

Scores. Your score is your "elapsed time" for the race. It's based on how quickly you answer the problems AND how many you answer. The more you race, the faster you'll be able to answer the problems. We've found that players can ALWAYS improve! And as you do, your elapsed time will become shorter. (Races last between thirty seconds and 2 1/2 minutes depending on the difficulty of the topic.)

Comparing and saving scores. The program displays your "top five average" elapsed time. This is the number to watch! You can compare your current "top five average" with your previous top five averages from previous racing sessions (and print that list out). If you wish, you can compare yourself with others playing in that topic. (That's why this program is tailor-made for tournaments! There are additional saving options and many more features.

The programs meet the needs of the broadest range of students.
And that, in turn, meets the needs of teachers and districts alike.

Benefits

Students' computer time is highly productive with this program; they will do a lot of math in a short period of time in very focused topics! The students' only job is to accelerate their car or horse by answering math problems as fast as they can. They are not required to do anything that would divert their attention such as steering the dragster or horse.

Students learn at their maximum rate with this highly motivating format. No other program enables students to do as much math per minute for such extended periods of time. After each race, the student checks his or her score. The student is in control as to when the next race starts. (Students normally start the next race as soon as possible.) This balance of answering problems and resting between races keeps them refreshed, enabling them to play, often for hours at a time. Uniquely effective for the broadest range of students: special ed.; gifted; on grade level; Title 1; etc. (even adults!).
  • General population. The Quarter Mile is in wide use by students of ALL levels -- from the math lovers to "I hate math" kids.
  • Remediation for elementary school, middle school, high school and adult students. As mentioned before, the format is appropriate for all ages.
  • Special Ed., Title 1, At Risk, etc. See the features page for a complete description of how the format is appropriate for these students.
  • GATE. When the student answers a problem correctly, the next one appears instantly. Students never get bored waiting for the computer to catch up to them. In some cases, our programs provide the first opportunity for accelerated students to be truly "challenged."
Builds confidence quickly. This is so important in doing math. This confidence and knowledge of math -- from the simplest facts on up -- is a necessary preparation for higher-order thinking skills. Just as music students must practice their scales before they can play compositions, likewise, students must have a basic knowledge of math facts and concepts and a level of confidence to help them develop strong higher-order thinking skills. Unlike doing scales, however, kids "beg" to use the Quarter Mile programs!


System Requirements

Windows / Macintosh Hybrid CD Version
Windows:   Windows 95, 98, NT, 2000, ME XP
    486 (minimum)
Macintosh:   PowerMacs, iMacs, iBooks, G3s, G4s, eMacs, etc.
    7.1 through OS X (OS X running Classic)
     
Network Versions
School network servers can be:   Windows NT
    Windows 2000
    Windows 2003
    Macintosh (System 8.x to OS X)
    Novell
    Unix
     
Internet-Portal Version (Click for School Pricing)

The Internet-Portal version is identical to the network version except that instead of saving the students' scores to your school server, that data is automatically saved to Barnum Software's web site.

Key benefits:

  • Nothing is on the school server
  • Free upgrades
  • Students can continue working at home. They can even conduct school-wide
    tournaments with students competing from their homes and seeing their
    school-wide ranking updated race after race!

School workstations and home computers can be:

  • Windows 98
  • Windows ME
  • Windows NT
  • Windows 2000
  • Windows XP
  • Macintosh (System 8.x to OS X (OS X running Classic))


Home/Single Version Pricing
Windows / Macintosh Hybrid CD Version
10001
Quarter Mile Math Level 1 (Grades K-3)
$ 39.95
Click to Buy
10002
Quarter Mile Math Level 2 (Grades 4-6)
39.95
Click to Buy
10003
Quarter Mile Math Level 3 with Pre-Algebra (Grades 7-9)
39.95
Click to Buy
10004
Quarter Mile Math Levels 1 and 2 Bundle (Grades K-6) 64.95
Click to Buy
10005
Quarter Mile Math Levels 2 and 3 Bundle (Grades 4-9)
64.95
Click to Buy
10006
Quarter Mile Math Levels 1, 2 and 3 Bundle (Grades K-9)
89.95
Click to Purchase
10007 Quarter Mile Math Cross-Section of Topics (Grades K-9)
39.95 Click to Buy

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