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"This is like a clean
version of HALO; I would play this even out of school..."
Middle School boys especially love this program.
PRODUCT INFORMATION
If you want your
kids to learn math, a computer game is one of the best ways to do it.
Math Evolver is a pre-algebra learning game for the Halo generation.
Unlike other learning programs, Evolver applies the latest in 3D video
gaming technology to create an immersive, entertaining program that
covers standards-based high impact educational objectives as defined by
the National Council of Teachers of Mathematics (NCTM). So make math
fun for your kids with this game.
Mission:
Stop the virus from spreading.
Solution:
You, your gaming skills and brainpower.
Xeno Island
Enter a world where nature and technology came together, with most
unpleasant results. Sharpen your math skills as you unlock the secrets
of the abandoned laboratory.
Virus Origin
Breaking
into a deserted research facility is just your first job as part of a
skilled team determined to discover what happened in the secret Xeno
Island research facility.
Once inside,
things quickly get exciting as you fend off creatures left behind to
protect the lab's secrets.
Your
math knowledge expands as you crack the codes needed to enter the lab
and expose the bizarre research that led to the island's sudden
abandonment.
Parents'
Mission: Get Kids Learning Math
By completing "missions" in a virtual education gaming environment,
kids learn pre-algebra concepts they need to succeed in school.
Delivered in a stunning first person action adventure video game
format, kids are impressed with the graphics and action, parents and
teachers are impressed with the skills it teaches.
Challenges
come in an exciting video game format that entertains as it educates.
All skills covered correlate to the National Council of Teachers of
Mathematics (NCTM) as well as various state standards, and target key
objectives covered on state tests.
Kids'
Mission: Stop the Virus from Spreading
Daughter of a brilliant scientist, Darienne Clay finds herself
shipwrecked at sea after a university research vessel meets with
disaster. Luckily, she washes up on the shores of an abandoned island.
While searching the island, she stumbles upon the reason the island is
abandoned. A military biotech experiment went awry, infecting the
island with bizarre creatures seemingly fused from nature and
technology. Now, the 'experiment' threatens to spread into the ocean.
Darienne
assembles a team of crack scientists and inventors for a return to Xeno
Island to search for clues and a way to end the threat. As part of that
team, you'll need your gaming skills and brainpower to crack the codes
protecting the virus and its origins.
In Missions
1--5, you and
the team land on the island and try to decipher the mysteries found
around every corner. You must break the code to bypass a security
system and access the Research and Development Facility. Using math
skills that grow as you investigate the island, you'll check energy
readings, crack codes, strap on a jet pack, and fly through the trees.
Skills
Covered
- Prime Numbers
- Prime Factors
- Additive Identity Property
- Commutative Property
- Order of Operations [PEMDAS]
- Even & Odd Numbers
- Greatest Common Factor
- Additive Inverse Property
- Distributive Property
- Equivalent Fractions
- Perfect Squares
- Least Common Multiple
- Associative Property
- Multiplicative Identity
- Comparing Fractions
About the
Developer
Tabula Digita is an educational video game company focused on
delivering innovative and effective educational games to students and
institutions. Through its fusion of education and technology-based
immersive learning systems, Tabula Digita successfully offers
standards-based, high impact educational tools that engage middle and
high school students in learning and applying pre-algebra and algebra 1
concepts.
In 2006 Tabula
Digita received both the Macworld
Editor's Choice Award and the Mouse Awards. In 2007 the company
received the prestigious "Newcomer of the Year" CODiE Award from the
Software Industry Information Association [SIIA], for "offering a
product that has the potential for significant impact on students and
teachers."
Ages
10 & Up
Grades
6-9
ESRB Rating
E 10+ for Mild Fantasy Violence
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