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This is a 2 CD-ROM Set!
2 Complete Programs - Great Savings!
Product Information
Two full titles from the award-winning ClueFinders brand!
Join the ClueFinders in a haunted amusement park and mystery mansion
arcade to learn critical thinking and problem solving skills. Apply
deductive logic, spatial reasoning, ordering, sequencing and hypothesis
testing to solve the mysteries.
Product Titles Include:
- ClueFinders Search & Solve
Adventures
- ClueFinders Mystery Mansion
Arcade
Skills Learned:
- Pattern Recognition
- Pattern Completion
- Classification
- Order and Sequence
- Cause and Effect
- Planning and Strategy
- Hypothesis Testing
- Spatial Relationships
- Deductive Reasoning
- Logical Analysis
- Problem Solving
- Data Collection
- rawing Conclusions
- Making Analogies
Product Features:
- 15 Interactive Activities
- 15+ Skills Covered
- 4 Skill Levels
- Detailed Help
- Progress Reports
Product
Overview
ClueFinders Search & Solve Adventures
Uncover
the mystery at the amusement park!
There’s something suspicious in the dark night sky . . . flashing
lights from an old, abandoned amusement park. Join the ClueFinders as
they venture into a haunted carnival on a mystery-solving quest. But
watch out; you’ll need all the nerve, wits, and problem-solving smarts
you can muster to crack this creepy case! The engaging ClueFinders are
hot on the trail of yet another mystery, this time in an abandoned
amusement park. Apparently, someone's been tinkering around with the
robots that were the theme of the park, and it's up to the ClueFinders
to discover why.
While searching the park, Joni and Owen will play 4 main critical
thinking games that focus on patterns, visual analogies, written clues,
etc., to earn keys to help advance the game. When players earn 4
complete keys, they will use them to power up the park, then go back to
earn 4 more to enter the Haunted House Maze and rescue Leslie and
Santiago, who are trapped. Then it's off to the final 2 challenges!
Features:
- 9 critical thinking activities
(includes a short puzzle in beginning)
- Activities can be played in
adventure mode, or in practice mode
- 4 difficulty levels
- Auto leveling
- Progress tracking
Skills Learned:
- Order and Sequence
- Spatial Relationships
- Hypothesis Testing
- Planning and Strategy
ClueFinders Mystery Mansion Arcade
It’s late
at night and the ClueFinders are
responding to a message from Joni’s Uncle Horace. They approach a
mysterious, sinister-looking house. Joni is eager to go inside, but the
other ClueFinders think that the message might be a fake, sent to fool
them. And LapTrap, of course, is scared to death. The house has a
high-tech "command center," with a large table and video monitors along
the wall. Seated at the table are four villains from previous
ClueFinders adventures - Fletcher Limburger, Alistair Loveless,
Pericles Lear, and Ms. Rose. An unknown person sits at the center of
the table, identity obscured - the mastermind of the entire affair.
This person has asked the other villains to do what no one else has
been able to do: trap the ClueFinders once and for all.
You must guide Owen, Santiago, and Leslie through their arcade traps,
collect special "powers," and then help Joni. Joni cannot complete her
multi-player arcade trap until all the ClueFinders are together. This
final arcade game is long and challenging, and if Owen, Leslie, or
Santiago run out of special powers, they must go back to their own
arcade games to get more. Can you help the ClueFinders escape from
their arcade traps and reveal the identity of the mastermind?
Dozen of flashcards review fractions with bonus learning tip
sheet to get the most out of the learning experience.
Activities Include:
Red Video Phone
The red video phone is available in all arcades except Joni’s. When you
click the red video phone icon, Joni appears and gives help and
encouragement.
Joni’s Backpack
All the necessary powers you have collected from the other arcades will
be displayed on the screen. Go to Owen’s Radical Pizza Race Go to
Santiago’s Pinball Predicament
Owen's Radical Pizza Race
Owen loves to skateboard and he loves to eat, so the diabolical
Fletcher Limburger has created the ultimate Owen challenge: ride
through a gigantic, spinning pizza on a submarine sandwich with wheels!
Owen may laugh, but the hot, melted cheese, huge pineapple wedges, and
super-thin slices of pepperoni appearing at high speeds are no joke for
him. Avoid the toppings and get to the finish line before the timer
runs out. Collecting anchovies along the way earns Owen the special
power that will be needed in Joni’s arcade. The anchovies give Owen
super-strong anchovy breath, which will temporarily knock out monsters
and break rolling boulders. You can help Owen get to the finish line by
using your mouse, or by using the arrow keys on your keyboard. The left
and right arrow keys move Owen left and right. The up arrow key makes
Owen skate faster. The down arrow key makes Owen use his brake and slow
down. The space bar makes Owen jump. The mouse can also control Owen’s
left and right movement. A click of the mouse will cause Owen to jump.
However, there is no way to make Owen speed up or slow down with the
mouse, so unless you use the up and down arrow keys, you will stay at
the default speed. To advance to another pizza, get to the finish line
before the timer runs out. When you successfully jump over a topping,
you will hear a beeping sound. The timer then stops temporarily and
gives you extra time to get to the finish line. Look here to see how
much time you have left. Look here to see your current score. Skate
over the anchovies to earn power. Look here to see how many anchovy
powers you have earned. Collecting anchovies and completing successful
jumps will earn you points. If you crash into toppings or into the
crust, you will lose points. Getting to the finish line before time
runs out will earn you extra points for each second left on the timer.
There are eight levels in this arcade. As you move up the levels, you
will have less time on the timer, more toppings to avoid, and a longer
racetrack.
Leslie’s Bookerang Library
Leslie’s love of books and knowledge has inspired Alistair Loveless to
trap her in a forbidding Gothic library, where gargoyles come to life
and mischievously toss books off the shelves. Leslie must jump from
book to book in order to preserve them from destruction, but she must
choose her jumps carefully, according to a category on the wall. If
Leslie lands on a correct book, it is "sealed" and becomes a solid part
of a book stack. If she lands on an incorrect book, it crumbles and is
lost. The gargoyles periodically dangle ladders from the ceiling; if
Leslie can grab a ladder, she will advance upwards, eventually making
her way out of the library. Jumping on Bookerangs earns Leslie the
special power that will be needed in Joni’s arcade. Leslie can throw
the Bookerangs, which will temporarily knock out monsters and break
through ropes.
Santiago’s Pinball Predicament
Demented toymaker Pericles Lear has trapped Santiago in a giant pinball
machine. And Santiago is the pinball! Santiago must pilot his air-car
through mazes, around obstacles, over targets, and off flippers to
escape. At the same time, he must light up the pinball game’s letters,
which are the key to his escape. Collecting batteries earns Santiago
the special power that will be needed in Joni’s arcade. The batteries
power Santiago’s force ray, which will temporarily knock out monsters,
break through walls, and push blocks out of the way. Collecting
batteries, bumping into bumpers, going through mazes, and lighting up
lights will earn you points. But if a roving bowling pin bumps into
you, you lose points. You will also lose points if Santiago gets caught
in the spinning wheel around Lear’s face, or if you lose Santiago
through the pinball flippers. There are eight levels in this arcade. As
you progress through the levels, you will notice the game gets more
difficult. Roving bowling pins appear as you move up the levels, and
the pinball machine’s bumper speed will also increase.
Joni’s Last-Chance Labyrinth
Her leadership qualities are needed as Joni helps guide the team in an
adventure where all four ClueFinders must contribute. Ms. Rose has
placed Joni in a dangerous underground labyrinth filled with hostile
plants. When Owen, Leslie, and Santiago escape their own arcade traps
to come help her, the final adventure begins. Each ClueFinder has a
unique power. The key to escaping the final arcade trap is to decide
which ClueFinder has the right special power to overcome a hazard. The
ClueFinders need to avoid obstacles, defeat monsters, and get to the
escape door. Collecting gooberries gives Joni her special power. The
gooberries make everything sticky, which temporarily knocks out
monsters and freezes stompers and spiders.
Windows Requirements
- Windows 95, 98, Me, 2000, XP
- Pentium 166MHz or faster
processor
- 100MB hard drive space
- 32MB of RAM
- 8X CD-ROM Drive
Mackintosh Requirements
- OS 8.6 - 9.x and OS X
- Power PC 180MHz or faster
- 100MB of hard disk space
- 32MB of RAM
- 8X CD-ROM Drive
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