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Product
Information
Reader
Rabbit's Interactive Reading Journey 2 builds on the tradition and
success of
Reader Rabbit's Interactive Reading Journey 1, and provides another
step toward
fostering a lifelong love of stories, reading, and language. Playful
language,
colorful animations, and engaging sound effects provide a delightful
environment
for children to explore as they build their first-grade reading skills.
Within the graphic- and sound-rich "Reading Lands," the program
includes 30 progressively challenging storybooks, supported by
carefully
structured skill-building lessons - activities that focus on reading,
listening,
speaking, and thinking.
Because children can choose whether to explore a Reading Land, read a
storybook,
or play a skill house game, learning is self-guided and children are in
control
of their own learning experience.
Educational Features
- Allow children to enjoy
continuing success in reading
- Develop young readers' reading
and thinking skills and strategies
- Help children use
letter-patterns, letter-sounds, and contextual clues in decoding new
words
- Assist young readers in
recognizing multi-syllabic and compound words
- Further develop and expand on
sigh-word vocabulary
- Enable children to read 30
short storybooks independently
- Continue to develop oral
reading skills, including word emphasis, voice inflection, and pacing
Fun Activities
Include
The Reading Lands
Journey down the fabulous Reading Road with Reader Rabbit and his
friends Sam
the Lion, Mat the Mouse, and Buster the Car. In each of the 15 Reading
Lands,
listen for the poem that tells you what to do. Then explore the scene
and make
surprising things happen. In every Reading Land, you'll also find two
storybooks.
Storybooks
Every Reading Land has two storybooks to read. You'll learn new words
in every
book and read about Sam and his storybook friends. Just click on a book
to open
it. Then listen to the story and read along. When you finish reading a
storybook
and close it, a storybook star appears on the book. You must read all
six
storybooks and complete the skill house activities in a unit before you
can
rebuild Buster's Bridge and continue your journey into the next unit.
Skill Houses
Take time out from your journey to play some word games. It's great
fun, and all
sorts of things can happen. In each Reading Land, you'll discover
a skill
house - Mit's Sound Sorter, Ben's Rhyme time, or Silly Syllables. You
need to
finish all of the games in each skill house in a unit before you can
enter the
last game, Buster's Word Bridge, and move onto the next unit
Mit's Sound Sorter
Mit's Sound Sorter is the first skill house in each unit. Listen to the
words
Mit the Monkey says, and help him sort gemstones. Click on Mit to hear
the
instructions again, or on the gemstone he is holding to hear a word
repeated.
Ben's Rhyme Time
The second skill house in each unit. Help Ben and his crew make
sandwiches to
feed Sam the Lion and his friends on their reading journey. Click above
the word
that rhymes with the word Ben says. Words will stack to make sandwich.
Sandwiches in the picnic basket show your progress.
Silly Syllables
The third skill house in each unit. Put syllables together to form
words for
Crooning, Caterpillars to sing. Listen to the word the announcer says,
then
click on a syllable in that word. Click on a syllable to place it on a
stage to
build words. Click on an empty seat to put a syllable back. The
creatures in the
balcony show your progress.
Buster's Word Bridge
Buster's Word Bridge is the last activity in each unit. You must read
all the
books and complete all the skill house games in a unit before you can
play
Buster's Word Bridge. Click on the sentence to hear it spoken. Click on
the word
that best completes the sentence to replace a plank in the bridge. You
must
rebuild the bridge for each character to cross. After everyone
has crossed
the bridge, you are on your way to the next unit.
Windows Requirements
- Windows 95/98/Me
- 486DX/25 MHz or better
- 8MB memory (RAM)
- Hard disk with 2MB free disk
space, 12MB to save a recorded storybook
- Double speed CD-ROM drive
- 256 color SVGA monitor
- DOS 5.0 or higher
- Windows compatible sound card
with microphone input
- Microphone (required for record
& playback)
- Mouse
Macintosh Requirements
- System 7.0.1 to 9.0
- 68030/25 MHz or better
- 8MB memory RAM
- Hard
disk with 1MB free disk space, 11MB to save a recorded storybook
- Double speed CD-ROM drive
- 256 color display
- Microphone input
- Microphone (required for record & playback)
- Mouse
Reader Rabbit's Interactive
Reading Journey 2 - School Versions
#30826
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School Version
(Single Copy)
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$ 34.95
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#30825
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School Version Lab Pack
(For 5 Computers)
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54.95
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School Versions
usually include the following:
- Teacher's Guide - The teacher's
guide is designed to help you plan for computer use, manage technology
projects and connect the educational content of the software program to
your classroom curriculum. Many of the School Editions offer strategies
and activities developed in keeping with approaches advocated in the
National Standards.
- Student Activities - Activities
to further the development of your students' individual skills. Many of
these activities are designed for cooperative learning groups. Some can
be set up or activity centers where students can work independently.
And many activities can be extended and integrated with students' work
at the computer
- Blackline Masters - Reproducibles
that complement the lesson plans and activities.
- User's Guide - Provides all the
information needed to run the program, including illustrations and
directions for all menu items.
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