This
is a 3 CD-ROM Set
3 Award-Winning Titles for
1 Low Price - Super Value!
PRODUCT INFORMATION
This
award winning software package is a great learning tool for
children! Children will enjoy
hours of creative exploration. Your child will be able to take
part
in these interactive titles which makes them want to be involved and
makes
learning fun for them! These three adventures will build
skills
in reading, math, science and spelling! You'll have to uncover
the
planet's secrets and collect useful clues to unlock a great mystery!
The
ClueFinders are transported across the galaxy to rescue a dying planet
from
the grasp of the sorceress Malicia in the ClueFinders Reading
Adventures
Ages 9-12. Super Solvers Gizmos and Gadgets makes physical science fun!
Morty,
the Master of Mischief, has taken over the Shady Glen Technology Center
-
your mission: build the fastest vehicle! In Carmen Sandiego Word
Detective,
you become a well-versed word detective where you decode the language
challenge!
SKILLS LEARNED
- Decision Making
- Problem Solving
- Reading Comprehension
- Math
- Vocabulary
- Science
INCLUDES
- Carmen Sandiego Word Detective
- ClueFinders Reading Adventures Ages 9-12
- Super Solvers Gizmos & Gadgets!
PRODUCT OVERVIEW
Carmen Sandiego Word Detective
In an unspeakable
attempt to turn the English language on its ear, Carmen Sandiego has
invented the Babble-On Machine, a diabolical device that transforms
language into utter nonsense. To restore the power of the written and
spoken word to a dozen babbling ACME agents, you must complete 12
missions that
require you to solve over 60 skill-building activities.
Merriam-Webster's
Vest Pocket Dictionary is included as an additional resource. Practice
Mode
features thousands of exercises that develop spelling, grammar, and
vocabulary
proficiency, along with 18 fact-filled stories that shed light on
science,
history, geography, and even the elusive Carmen Sandiego.
Features:
- Packed with skill-building activities
- Thousands of exercises in Practice Mode
- Customizable spelling lists
- 3 levels of difficulty for each activity
- Electronic dictionary with over 3,000 words
- On-screen Progress Report
Skills
Learned:
- Grammar
- Spelling
- Vocabulary
- Strategy & Logic
- Research Skills
ClueFinders
Reading Adventures Ages 9-12 with ADAPT
Uncover the
planet's secrets & collect useful clues to unlock the
mystery! The ClueFinders are transported across the galaxy to
rescue a dying planet from the grasp of the sorceress Malicia. Travel
from crystal caverns to
mystic mountains to the top of Mount Valdrok. Explore and decipher
suspicious
objects. Investigate mysterious caverns to find the missing amulet.
It's
up to you and The ClueFinders to uncover the planet's secrets and
collect
useful clues to unlock the mystery. But beware - not all is as it
appears!
The mystery solving doesn't stop when you leave the computer!
Customized
workbooks and 50 printable activities travel with you in the car, in
the
bus - wherever you are. And you'll know which areas deserve praise or
need
improvement with the progress reports.
Unique A.D.A.P.T. Learning Technology
Learning is a journey, and each child learns at a different pace and
has a unique set of abilities. The ClueFinders A.D.A.P.T. Learning
Technology constantly monitors your child's abilities, develops skills,
adjusts difficulty levels, provides help and tracks progress. Always
challenging and rewarding, A.D.A.P.T. is the most effective way to
build skills, confidence and a life-long love of learning!
Features:
- 10 language arts activities (only 8 are available in
practice
mode)
- Games are combinations of arcade and thinking skills, with
the emphasis on thinking
- Practice mode for just the activities
- 2nd CD included that provides personalized workbooks, with
around 50 printable activity sheets total
- 2nd CD also allows the progress of multiple users to be
tracked on any program that has the A.D.A.P.T. system
- A.D.A.P.T. leveling system that's a step above the previous
leveling techniques
Skills
Learned:
- Master 25 Essential Reading Skills - Children ages 9-12
build
reading comprehension, spelling, grammar, vocabulary, and critical
thinking
skills while searching for clues to save the planet from destruction.
Prove
you're worthy of the cryptic clues by learning:
- Reading Comprehension - Carefully read the ancient stories
to
free the Sorrens trapped in stone.
- Spelling - Use knowledge of common spelling patterns to
unlock the gates of Mount Valdrok.
- Grammar - Guide the stones into the correct columns to gain
clues.
- Critical Thinking - Catch the precious lava rock with the
analogy that doesn't belong.
SuperSolvers
Gizmos & Gadgets
Morty
Maxwell, the Master of Mischief, has taken over the Shady Glen
Technology Center and claims he can build the best auto, air, and
alternative energy vehicles. Now, he’s challenging all Super
Solvers to outrace him.
To win, you’ll need to build the fastest vehicle. But first you’ll have
to collect all the parts you need for your racing gizmo. Solve science
puzzles
featuring everyday gadgets such as wheelbarrows and wrenches,
skateboards,
and scissors. Then it’s off to the races, where you’ll meet Morty
and prove that you’re the real master of science!
Features:
- More than 260 puzzles and simulations help you understand
the
physical science principles found in everyday items.
- Eight different puzzle types independently adjust to your
skill level.
- Fast-paced action, all-new character voices, and spoken help
turn science into an exciting learning adventure!
Skills
Learned:
- Physical Science
- Math
- Logical Reasoning
- Problem Solving
- Critical Thinking
Requirements - Windows
- 166MHz Pentium or faster
- Windows 95, 98, Me, 2000, XP
- 45MB available hard disk space
- 32MB RAM
- 4X CD-ROM drive
- 256 color display
- Windows compatible sound card
- Microphone (optional)
- Mouse
Requirements - Macintosh
- PowerPC 120MHz or faster
- OS System 8.6 to 9.2
- 45MB available hard disk space
- 32MB RAM
- 4X CD-ROM drive
- 256 color display
- Microphone (optional)
- Mouse
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