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Phonics
Alive! 3 - The Speller
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Item # 28670
Ages: Grades 2 - 12 All Ages
Publisher: Forest Technologies
Original List Price: $55.95
Runs Under: WIN / MAC
Packaging: Jewel Case
Our Price: $ 47.95
Single Version
See School Versions Below *
(More Phonics Alive
Software)
(See Language
Tune-Up Kit)
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Fun
Learning Through a High Quality Educational Resource
PRODUCT INFORMATION
Phonics Alive! 3, The Speller teaches students to plan how
to spell new and unfamiliar words. Traditional Spelling Rules are
explained and actively taught, followed by practice activities. Sight
Words are taught and practice games ensure that learning is fun.
To best suit individual needs, students are able to choose
from a variety of sight words (general lists, community signs, science
words, mathematics words, secondary words or compound words). A wide
variety of additional words are provided with sound files enabling
teachers
to add custom word lists to the program.
Learning is a lifetime matter. We are never too old to learn. Phonics
Alive! 3 –The Speller is a fun-filled interactive computer program that
will enhance the spelling skills of any learner, aged between 8
and 108!
Educational Features
A
message from the Education Consultant and Author of ‘The Speller’
There
is a saying “Give
a man a fish, and you feed him for a day. Teach a man how to fish,
and he can feed himself for a lifetime.” I believe that the same is
true for spelling. A good speller has mastered many words, but a truly
good speller has learned much more than the correct spelling of a
specific word list. A good speller knows the spelling rules and knows
when to
use them.
A
good speller knows:
- how to use the alphabet
- how to apply the spelling
rules
- how to predict spelling rule exceptions
- how to apply this knowledge to spell new words.
Learning
how to spell goes
hand-in-hand with knowing why the spelling of a specific word follows
a certain rule.
A truly good speller knows:
- why the plurals for tomatoes and ponchos follow different
rules
- why some root words double their final consonant when adding
a suffix (e.g. forget/forgetting) but why only some suffixes have this
effect (forget/forgetful)
- why some root words drop their silent ‘e’ when adding a
suffix (e.g. hope/hoping) but why only some suffixes have this effect
(hope/hopeful)
- why some root words are never effected by the addition of a
suffix (sulk/sulking; soak/soaking)
- why there appears so many
rule exceptions (e.g. good spellers know why not to use a rule such as
the
“i before e except after c” rule to spell vacancies)
I
believe too, that learning to spell should be fun and adhere to the
proven learning theory that learners should “see it, hear it
and do it!"
Product Features
- Spelling Program
- Teaches Spelling Rules
- Treats Sight Words
- Records Results
Requirements
- Windows
- Windows 95/98/Me (Tested on XP and it
runs perfectly)
- Pentium 133MHz or faster IBM compatible PC
- SVGA Display
- 32MB RAM
- 4X CD-ROM Drive
- 16-bit Sound Blaster compatible sound card
- QuickTime 3
- Display set to thousands of colors
- Standard install requires
30MB free hard disk space plus 7MB for QuickTime
Requirements
- Macintosh
- Macintosh PowerPC with system 7.5 or higher
- 32MB of RAM
- Monitor displaying thousands of colors (16 bit)
- CD-ROM Drive
- Standard install requires
30MB free hard disk space plus 7MB for QuickTime
SCHOOL VERSIONS OF PHONICS ALIVE! 3 THE SPELLER
Blackline
Masters and Lesson Plans: Included
with all School Versions. A wonderful
resource for teachers to help extend lessons in the classroom.
28669
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School Version (1 CD) |
$ 62.95
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28672
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Lab Pack (5 CDs)
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$ 184.95
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28673
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Site License (30 CDs)
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$ 479.95
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28674
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Network (50)
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$ 629.95
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